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发表于 2017-9-14 09:36:02 |只看该作者 |倒序浏览 来自:美国
本帖最后由 比的原理 于 2017-9-14 21:53 编辑

https://us.battle.net/d3/en/blog/21061008/developer-chronicles-patch-261-balance-goals-9-13-2017


Developer Chronicles: Patch 2.6.1 Balance Goals9/13/2017


Hey everyone—Don Vu here, Game Designer on the Diablo III team. We’ve really appreciated your honest, detailed, and consistent feedback through the Patch 2.6.1 PTR. Many of you have been asking great questions, and one of the biggest and most frequent was, “What are the goals of this PTR/patch?” We felt this question deserved a detailed response, so let’s get into it!


大家好!


Main Goals

There were two main goals for this patch. First, we wanted each class to have multiple builds with different styles that can play in similar difficulties. We agree it’s important that there is a lot of variety in the end-game experience and, because we have so many difficulties, we want as many players as possible to reach similar goals regardless of their preferred class set or play style. While we might not get every build, we’re making sure there is a lot of variation among competitive options.


这一版补丁有两个主要目标。第一,爹希望每个职业都有多个强度相当的玩法。爹认同“玩法多样化”是非常重要的游戏体验。


Secondly, we want to smooth out the overall endgame experience. This means making sure each build plays well in high density situations and group play. While this has always been an ongoing effort for our team, some of the changes we’ve made in this patch specifically targeted this goal.


第二,爹希望提供平滑的总体游戏体验。就是说,每一个玩法都能玩高层和多人组队。爹一直在努力,这一版的很多改动都是为此而生。


Steps to the Goal

With those goals in mind, what have we done so far? Some changes should be more immediately apparent than others. A lot of older fan favorites, like Whirlwind, Frozen Orb, or Exploding Palm were ideal candidates for changes. These were  long-requested builds that felt like obvious targets for buffs.

幻想着这些目标,爹是如何做的呢?有些改动显然必须马上改。比如大量的远古玩法,旋风,冰封球,爆裂掌,都是备选。儿子们一直叫嚷着要buff这些玩法。
While we may not have raised every build in the game to the top bar, we think that’s okay; some builds can just be fun and own their place in lower difficulties as stepping stones or for farming. Those types of builds are important too, and not all builds can fulfill every role.

但是,显然爹不可能加强所有的玩法,对此,爹感觉ok啦:有些玩法本来就是娱乐嘛,必须只能低层割草。


We’ve also been keeping our ear close to the ground, visiting different class forums, watching videos and streams, analyzing our own internal data, and running playtests to identify places where further tweaks make sense. This is an ongoing process. Between our efforts and the feedback received from players or through our community team, there’s always something new for us to look at, discuss, and try out if we feel it’s a healthy direction for the game.

爹已经深入基层做了了解,真的很深入。(废话解释如何的深入)


Lastly, we iterate and repeat. Game development requires trial and error, experimentation, and reworks. Sometimes, these experiments don’t make it to the PTR because we’ve identified a problematic issue that makes a change non-viable.

最后,爹在不断的调整。PTR本来就是在曲折中前行的嘛。



Incorporating Player Feedback

There have been incredible contributions from players during this PTR, and we wanted to take a moment not only to thank you for them, but to call out just a fewways we’re reflecting the community’s feedback.

感谢提供意见的儿子们!


Barbarians, we’ve been eying your class sets and the iconic Whirlwind build for a while. From previous changes to game performance to the defensive tweaks on the 4-piece Waste’s bonus and Band of Might, we heard your call for survivability loud and clear. We’ll be spinning to win beside you in the name of Bul-Kathos!

特别感谢蛮子!(你们还是一如既往的废!)
Wizards, Halo of Karini is an effective piece of equipment, though awkward to use. We’ve added some leniency to its buff so there’s a bigger window and less downtime between applications. We’re also buffing up other gameplay styles available to the Wizard so that Archon doesn’t have to feel like the end-all, be-all class skill. Thank you for your dedication, honored Vizjerei!

法师,减伤戒指以前确实有点难用,现在改的应该还行啦!爹还顺道加强了下白人玩法!


Necromancers, Dayntee’s Binding has been a hit, but its curse viability felt too narrow. Opening this item’s affix to all curses should allow a lot more gameplay variety, especially in multi-Necromancer groups. It’s been great to see so many of you enjoying our newest class; thank you for keeping the Balance in check!

死灵,减伤腰带现在可好用了!爹很高兴看到这么多人买了死灵,爹最喜欢你们的钱了!


Witch Doctors, Jade Harvester is a DoT-filled fantasy we all dream to live. Its fragility has been a long-standing concern, and we’re excited to see more masters of poison with the added defense bonuses to the Jade set. Thanks for making your voodoo desires heard!

巫医,玉魂终于加强了!
Demon Hunters, Monks, and Crusaders have plenty of changes coming too! We expect to see a lot more Multishot, Exploding Palm, and Blessed Shield, for example, and we’re just as excited to return to these powerful gameplay fantasies as you are!

其他(dh和尚豆角),爹没有遗忘你们!


Lastly, across most patch changes we’ve taken the broad approach of bringing other sets up to the latest height of progress rather than nerfing overperforming things back down. Many iconic playstyles were behind a few elite builds, and we want those memorable styles to continue feeling legendary. Boosting them up made the most sense, and we appreciate all our nephalem heroes for echoing that sentiment.

现在爹想通了,猛buff比大砍刀要好得多。加强个把散件就能让一些远古玩法焕发第二春,这很cool!



What’s Next for the 2.6.1 PTR?

We’re locking down on changes now to smooth out bugs and performance issues, as well as other fine-tuning steps before patch launch. That process can take a while, so there’s a point at which we must stop making new changes.


接下来的PTR呢?基本上爹要定版了,后面开始微调和修正bug,这需要相当长一段时间,所以爹只能停止buff了。


We’ve now reached that point on the PTR, so don’t expect too many more sweeping changes for Patch 2.6.1 (barring anything game breaking we need to address post-patch or via a hotfix). We most need your help in stress testing, bug-crunching, and experimenting as much as possible to catch any crazy issues before we finalize our build.

Once again, we can’t thank you enough for your patience and participation during the Patch 2.6.1 PTR. We’ve always been reading and incorporating your feedback, and we hope that’s evident now more than ever.


就这了,你们不要再指望buff了!接下来爹需要你们帮忙找bug,大家加油干!

感谢儿子们!



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2#
加油,字数你妹
发表于 2017-9-14 09:36:35 来自凯恩之角App |只看该作者 来自:河南
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3#
哪怕经过精简之后的翻译,也都是废话……
发表于 2017-9-14 09:39:34 |只看该作者 来自:山西
[armory]http://tw.battle.net/d3/zh/profile/弟愛吃-3974/hero/48724022[/armory]

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4#
我管你什么目标,反正钱你赚了,游戏我玩了,别跟我谈理想
发表于 2017-9-14 09:39:50 |只看该作者 来自:青海

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5#
最后是说之后基本的重心就转移到bug修复和表现提升了么,希望不要出尔反尔,新赛季之前的最后一次改动再来一刀。
发表于 2017-9-14 09:40:19 来自凯恩之角App |只看该作者 来自:甘肃

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6#
翻译可以,nimei。。。      
发表于 2017-9-14 09:40:41 |只看该作者 来自:上海
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7#
通篇废话,虽然看不懂
发表于 2017-9-14 09:41:12 来自凯恩之角App |只看该作者 来自:福建
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8#
前面说,要多样玩法,后面说,我觉得那些适合底层,那些适合高层,还是我说了算。qnmd。
发表于 2017-9-14 09:43:15 来自凯恩之角App |只看该作者 来自:陕西
[armory]http://hero.d.163.com/hero/cn/%E5%8D%81%E6%8C%87%E6%B8%B8-5759/103629[/armory]

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9#

就喜欢看楼主的翻译。

另外,

暴雪从来不看4人榜吗,火蝙蝠已经甩别的10条街了,现在好了20条街。

发表于 2017-9-14 09:43:16 |只看该作者 来自:天津

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10#
死灵不继续加强,谁买
发表于 2017-9-14 09:44:28 |只看该作者 来自:广东

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11#
不明覺厲                  
发表于 2017-9-14 09:49:53 |只看该作者 来自:山西
[armory]http://tw.battle.net/d3/zh/profile/WarTraveller3258/hero/53977468[/armory]

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12#
兴趣使然的翻译
发表于 2017-9-14 09:52:02 来自凯恩之角App |只看该作者 来自:湖南

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13#
拉斯玛石油大亨 发表于 2017-9-14 09:40
最后是说之后基本的重心就转移到bug修复和表现提升了么,希望不要出尔反尔,新赛季之前的最后一次改动再来 ...

暴雪:来一刀是为了修复前4版提升太多这个bug。
发表于 2017-9-14 10:00:56 |只看该作者 来自:江苏
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14#
哈哈哈,楼主这翻译没毛病!赞
发表于 2017-9-14 10:01:37 来自凯恩之角App |只看该作者 来自:浙江

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15#
翻译的真好,哈哈
发表于 2017-9-14 10:03:48 |只看该作者 来自:重庆
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