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楼主你好,我是s4看到
2.3版本吹箫巫医基础
http://bbs.d.163.com/forum.php?mod=viewthread&tid=173219039&fromuid=1249506
(出处: http://bbs.d.163.com/)
这篇文章,于是来询问关于吹箫档位的问题,被指引到此,关于这个楼主有什么看法呢?








谢谢楼主啊,帖子很详细,不过关于档位的问题我看到有一个叫AlCalzone 的玩家发帖,他提到关于吹箫技能的攻速计算不是基于60帧而是58帧,因此,基于60帧所算出的档位表是不对的。

他给出的理由是这样的:
So I have solved the mystery...

After frame-counting a lot of short videos and curve-fitting the breakpoints I got from that, I noticed the error we've made from the beginning.

The attack cycle for Poison Dart is not 60 frames but 58 frames. Meaning we are chaining 58 frame long animations when attacking with 1 APS, therefore attacking a little faster than assumed.


然后才有了他计算出的基于58帧循环的档位表如下
1.000000 ... 1.017544 APS => 58 FPA
1.017545 ... 1.035714 APS => 57 FPA
1.035715 ... 1.054545 APS => 56 FPA
1.054546 ... 1.074074 APS => 55 FPA
1.074075 ... 1.094340 APS => 54 FPA
1.094341 ... 1.115385 APS => 53 FPA
1.115386 ... 1.137255 APS => 52 FPA
1.137256 ... 1.160000 APS => 51 FPA
1.160001 ... 1.183673 APS => 50 FPA
1.183674 ... 1.208333 APS => 49 FPA
1.208334 ... 1.234043 APS => 48 FPA
1.234044 ... 1.260870 APS => 47 FPA
1.260871 ... 1.288889 APS => 46 FPA
1.288890 ... 1.318182 APS => 45 FPA
1.318183 ... 1.348837 APS => 44 FPA
1.348838 ... 1.380952 APS => 43 FPA
1.380953 ... 1.414634 APS => 42 FPA
1.414635 ... 1.450000 APS => 41 FPA
1.450001 ... 1.487179 APS => 40 FPA
1.487180 ... 1.526316 APS => 39 FPA
1.526317 ... 1.567568 APS => 38 FPA
1.567569 ... 1.611111 APS => 37 FPA
1.611112 ... 1.657143 APS => 36 FPA
1.657144 ... 1.705882 APS => 35 FPA
1.705883 ... 1.757576 APS => 34 FPA
1.757577 ... 1.812499 APS => 33 FPA
1.812500 ... 1.870968 APS => 32 FPA
1.870969 ... 1.933333 APS => 31 FPA
1.933334 ... 1.999999 APS => 30 FPA
2.000000 ... 2.071429 APS => 29 FPA
2.071430 ... 2.148148 APS => 28 FPA
2.148149 ... 2.230769 APS => 27 FPA
2.230770 ... 2.320000 APS => 26 FPA
2.320001 ... 2.416667 APS => 25 FPA
2.416668 ... 2.521739 APS => 24 FPA
2.521740 ... 2.636364 APS => 23 FPA
2.636365 ... 2.761905 APS => 22 FPA
2.761906 ... 2.900000 APS => 21 FPA
2.900001 ... 3.052632 APS => 20 FPA
3.052633 ... 3.222222 APS => 19 FPA
3.222223 ... 3.411765 APS => 18 FPA
3.411766 ... 3.624999 APS => 17 FPA
3.625000 ... 3.866667 APS => 16 FPA
3.866668 ... 4.142857 APS => 15 FPA
4.142858 ... 4.461538 APS => 14 FPA
4.461539 ... 4.833333 APS => 13 FPA
4.833334 ... 5.272727 APS => 12 FPA
5.272728 ... 5.800000 APS => 11 FPA
5.800001 ... 6.444444 APS => 10 FPA
6.444445 ... 7.249999 APS => 9 FPA
7.250000 ... 8.285714 APS => 8 FPA
8.285715 ... 9.666667 APS => 7 FPA
9.666668 ... 11.600000 APS => 6 FPA
11.600001 ... 14.499999 APS => 5 FPA
14.500000 ... 19.333333 APS => 4 FPA
19.333334 ... 28.999999 APS => 3 FPA
29.000000 ... 57.999999 APS => 2 FPA
58.000000+ APS => 1 FPA
这个貌似是他自己一帧一帧数着视频验证的……不知道什么状况,毕竟有丢帧啊什么的可能性,我是D3新手,不太知道D3玩家在这方面是怎么做的。有别人验证过吗?是否可信?如果是这样的话档位需求就和60fps大不一样了啊!能麻烦楼主考虑下这个帖子吗?
附上原帖27楼链接
http://us.battle.net/d3/en/forum/topic/17085020454?page=2#27
发表于 2015-11-8 19:13:38 |显示全部楼层 来自:新疆
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