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1#
发表于 2013-9-27 08:28:15 |只看该作者 |倒序浏览 来自:广东
Crusader
  • Vigilant Increase Life regeneration by 413 / Reduce all non-Physical damage taken by 2%. (Previously also increased Life regeneration by 3%)
  • Long Arm of the Law Increase the duration of the Active effect of all Laws by 5 seconds. / Laws are: / *Laws of Fate / *Laws of Hope / *Laws of Justice / *Laws of Valor (Previously increased passive proc effect of Laws by 100%)
  • Sweep Attack Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 18 yards before you, dealing 200% weapon damage to all enemies caught in the arc. (Arc range down from 20 yards, damage down from 230%)
    • Frozen Sweep : The weapon is made of frozen ice, enemies hit by it have a chance to be chilled and slowed for X seconds. These chilled enemies take more damage.
  • Fist of the Heavens Cost: 25 Wrath / Call a lightning bolt down from the sky, dealing 220% weapon damage as ligntning to any enemy within 8 yards. When the lightning bolt hits the ground, it splits into 6 piercing charged bolts that fire outward, dealing 550% weapon damage to enemies they pass through. (Damage is now Lightning, bolts damage increased from 50%)
    • Tempest of the Heavens : Summon a lightning storm that covers an area of 8 yard radius for 6 seconds, dealing 25% weapon damage to enemies who move underneath it. (Storm timer up from 4 seconds, damage down from 80%)
    • Tesla Coil : At the location that fist is cast, it leaves a ball of lightning energy that does 120% weapon damage to nearby monsters. If theres another ball of lightning energy nearby, powerful lightning will arc between the balls. (Previously called Lightning Rod. Enemies struck gave off charged bolts that deal 75% damage to monsters they pass through. Lasted 5 seconds or until enemy dies)
    • Well of Retribution : Create a well of holy lightning at the target location for 4 seconds that will electrocute enemies within 25 yards dealing 25% weapon damage as Holy. (Damage up from 10%)
    • Retribution : Becomes a piercing ranged attack that starts at the Crusader which flies through the air piercing everything 40 yards in front of you.
  • Heaven's Fury Cooldown: 40 seconds / Call down a furious ray of Holy power that deals 1500% weapon damage as Holy per second for 6 seconds to all enemies caught under it. (Previously cost 80 Wrath, had no cooldown. Damage dealt up from 200% for 3 seconds)
    • Fire of Heaven : The Ray is focused on the Crusader in a pulse, who deflects its power with his shield in a tightly focused beam of holy energy across the battlefield. / Also removes the cooldown but adds a resource cost.
  • Phalanx
    • Bodyguard : Instead of sending the avatars out away from you, you summon the avatars to protect you, who fight by your side for X seconds.
  • Falling Sword Cost: 25 Wrath / Cooldown: 25 seconds / Launch yourself into the heavens and come crashing down on your enemies, dealing 550% weapon damage to everything within 15 yards of where you land. (Damage up from 400%)
    • Superheated : The ground you fall on becomes holy for 6 seconds, dealing 100% weapon damage per second to all enemies who pass over it. (Duration down from 60 seconds)
    • Rise Brothers : You land with such force that avatars of your order are summoned forth to fight by your side for 20 seconds. (Duration down from 60 seconds)
    • Rapid Descent : Reduce the cooldown by 1 second for each enemy hit. Reduces the damage to 350% weapon damage. (Damage up from 200%)
    • Swordnado : A flurry of swords is created at your impact location, which persists for X seconds.
  • Blessed Hammer Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing 85% weapon damage to any enemy hit.(Previously hammers pierced enemies, damage down from 125%)
    • Fire Hammer : The hammers are made of fire.The hammers have a 25% chance to drop pools of fire on the ground they travel over. Occasionally fire chains will spawn between two hammers. (Previously called Multi-Hammer. The hammer split in two when hitting enemies. The two smaller hammers went in random direction dealing 25% weapon damage)
    • Orbital Hammer : The Hammers will now orbit you as you move.
  • Retaliation
    • Vacuum : As the retaliation charges up, it sucks in monsters. The closer it is to exploding, the more monsters it sucks in.
    • Eternal Retaliation : For every monster hit by the explosion, the cooldown of retaliation is reduced by 1.
    • Shattering Explosion : The damage area is increased to 20 yards.
    • Unleashed : The explosion now goes off instantly.
  • Blessed Shield Cost: 25 Wrath / Hurl a celestial shield at enemies, dealing 245% weapon damage and 10% of shield block amount as damage. The shield will ricochet to 3 targets nearby. (Damage up from 200%, ricochet up from 1 target)
    • Staggering Shield : Blessed Shield has a 80% chance to stun the first enemy hit for 2 seconds. For each additional strike, Blessed Shield has a 20% decreased chance to stun. (Stun chance down from 100%, stun duration down from 4 seconds)
    • Fiery Shield 60% Chance when hitting monsters to do a fiery explosion of 10 yards, dealing 210% weapon damage to all caught in explosion. (Previously called Deadly Nimbus. Increased your Block Chance by 20% and Armor by 50%. Blocking created an explosion)
    • Shattering Throw : When the shield hits an enemy it splits into 3 small fragments which bounce between enemies nearby, dealing 25% weapon damage to all enemies they hit.
  • Shield Bash Cost: 25 Wrath / Bash all enemies in front of you with your shield, dealing 270% weapon damage as holy, plus 270% shield block amount as damage as holy. / Enemies struck have a 20% chance to be stunned, increased by 25% of your shield's block chance. / The skill can also be used to reflect projectiles. (Shield block damage amount up from 10%)
    • Pulverize : Monsters that are killed by Shield Bash have a chance to explode, dealing 270% weapon damage and knockback to monsters behind them
    • Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies, dealing 50% weapon damage and 10% of your shield's armor value as damage. / The skill can also be used to reflect projectiles. (Previously did not reflect projectiles)
    • Shield Cross : Shields erupt from you in a cross formation. Enemies hit by any of the shields will take 40% weapon damage and 10% of your shield's armor value as damage. / The skill can also be used to reflect projectiles. (Previously did not reflect projectiles)
    • Pummel : The range is reduced but the damage is dramatically increased.
    • One on One : Either the monster that is targeted or the first monster hit is rooted in place. All other monsters hit are knocked back.
  • Steed Charge Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies unimpeded for 3 seconds.
    • Charge : Now does 200% weapon damage per second and knockback to monsters you run through and destroys wreckables.
    • Marathon Steed : Increases the duration to 6 seconds.
    • Healing Steed : Regen 3% of your life while riding the horse.
    • Fiery Steed : Fiery horse, horses footprints leave a trail of fire.
    • Drag : Pick a random 5 monsters near the location you start riding the steed. Those monsters are dragged behind you, dealing 0 weapon damage per second to them.
  • Judgment
    • Conversion : Enemies who are judged have a chance to be converted into an Avatar of the Order.
  • Shield Glare
    • Confusion : Enemies hit by the glare have their movement speed reduced by X% for Y seconds.
  • Akarat's Champion Cooldown: 120 seconds / Channel the power of your order exploding into the burning fury of Akkarat's Champion. / When you convert, you will errupt with fire, dealing 200% weapon damage as fire to all enemiesnearby, and continue to explode with fire dealing 25% weapon damage every 3 seconds. / While you are converted, several of your stats will be increased for 20 seconds. / Armor: 40% / Attack Speed: 25% / Wrath Regeneration Rate: 100% / Movement Speed: 20% (Previously cost 50 Wrath, had no cooldown. Made the Crusader ignite, burning all enemies who touch him)
  • Consecration Cooldown: 30 seconds / Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal 2890 - 3716 Life per second while standing on the consecrated ground. / Heal amount is increased by 25% of your Life per Second. (Cooldown up from 20 seconds, range increased from 13 yards)
    • Aegis Purgatory : The consecrated ground becomes sacred, and enemies cannot enter or leave sacred ground.(Previously also gave allies 20 resistance to all elements)
    • Frozen Ground : The ground becomes frozen. Enemies that walk into the frozen ground will be slowed, and have a 5% chance to be chilled for 2 seconds. (Previously called Well of Healing. Summoned a healing well with 6 charges)
    • Fearful : Enemies who are inside, or who enter, the consecration have a 20%chance to be feared for 2 seconds.
  • Bombardment Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 10% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next 6 seconds. (Weapon damage down from 400%, duration down from 22 seconds)
    • Moo-Splat : Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 3 seconds doing 250% weapon damage per second. (Duration down from 5 seconds)
    • Targeted : If you have a target highlighted when you cast bombardment, that enemy will be the focal point of all the bombardments.
  • Punish Generate: 5 Wrath per attack / Smash your enemy for 130% weapon damage, plus 10% of your shield's block amount as damage. Your strikes heighten your battle senses, increasing your block chance by 25% for 3 seconds. (Block Chance up from 2%)
    • Retaliate : When you block with Heightened Awareness active, your attacker takes 10% weapon damage and 10% of your Thorns damage. (Heightened Awareness component added)
    • Celerity : When you block with Heightened Awareness active, your attack speed is increased by 15% for 3 seconds. (Heightened Awareness component added)
    • Rebirth : When you block with Heightened Awareness active, your Life regeneration is increased by 500% for 3 seconds. (Heightened Awareness component added)
    • Roar : When you block you have a X% chance to deal Y% Thorns damage in a 15 yard radius around you.
  • Scourge Generate: 5 Wrath per attack / Scourge your enemies for 100% weapon damage. Striking an enemy surrounds it in hallowed threads which have a chance to jump to 3 nearby enemies. (Damage down from 120%)
    • Empowered Wrath : The chains explode after 0.5 seconds dealing 85% weapon damage. (Timer down from 1 second)
    • Leaping Wrath : Increases the number of jumps that scourge can make to X.
  • Slash Generate: 5 Wrath per attack / Ignite the air 5 yards in front of you with Holy fire, causing 100% weapon damage to all enemies caught in it. For every enemy you hit, your attack speed will be increased by 3% for 5 seconds, up to a maximum of 10 times. (Damage down from 135%, Attack Speed component added)
    • [wikiResourceful Slash[/wiki] : You gain an extra 1 wrath for every enemy hit.
    • Lightning : The slash becomes charge with pure lightning, stunning enemies it hits for 2 - 2 seconds.
    • Crush : The damage dealt by slash has a 40% chance to be crushing damage, dealing damage equal to 5% of their current hitpoints.
    • Cleaving Slash : Change the payload to be a pie in front of you instead of a straight line
    • Armor Up : Attacking increases your armor.
  • Provoke
    • Life Regen : For every monster taunted, you gain 1% increase to life regen for 5 seconds. This can stack up to 10 times.
    • Flee Fool : Instead of Taunting, you cause the monsters to flee in fear for 3 seconds.
    • Too Scared to Run : Taunted enemies have their attack and movement speed slowed by 50%.
    • Charged Up : For 10 seconds after casting provoke, any damage you deal will also deal 20% weapon damage as lightning.
    • Hit Me : For 5 seconds after casting provoke your block chance is increased by 50%.
  • Iron Skin
    • Lightning : You become electrified, dealing 20% weapon damage as lightning to nearby enemies every second.
    • Steel Skin : Increase the duration to 8 seconds
    • Explosive Skin : When Iron Skin expires, deal 210% damage as physical to enemies within 12 yards.
    • Reflective Skin : Deal 50% of damage absorbed while Iron Skin is active back at attackers.
    • Ethereal : While active, your movement speed is increased and you can move through enemies unimpeded.
  • Justice Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing 115% weapon damage as holy. (Damage down from 140%)
    • Sword of Justice : Whenever you hit an enemy, your movement speed is increased by 5% for 3 seconds. This effect can stack up to 5 times.
    • Splitting Hammer : Chance on hit to split into 2 smaller hammers which fly out and deal 35% weapon damage to enemies
    • Seeking Hammer : The hammer now seeks targets
    • Exploding Hammer : On impact the hammer explodes, dealing 25% weapon damage as lightning to all enemies caught in the explosion, with a 30% chance to stun enemies hit for 2 seconds
    • Holy Bolt : When you hit enemies, you and your allies within 60 yards will be healed for 826 - 1239 life.
  • Bird of Prey
    • Enrage : Active: The Gyrfalcon enrages, doubling its damage for a short period of time.
  • Laws of Justice Cooldown: 30 seconds / Active: Empower the Law, granting you and your allies 600 increased resistance to all elements for 5 seconds. / Passive: Recite a Law, increasing you and your allies resistance to all elements by 300. (All Resistance buff down from 900 when Active, blocking gave a chance for 300 more All Resist for 5 seconds on Passive)
  • Laws of Hope Cooldown: 30 seconds / Active: Empower the Law, healing you and your allies for 3303 life per second for 5 seconds. / Passive: Recite a Law, healing you and your allies for 826 life per second. (Previously Active increased resource regeneration by 20%, Passive increased resource generation by 10% for 5 seconds when a health globe is picked up)
  • Laws of Valor Cooldown: 30 seconds / Active: Empower the Law, granting you and your allies 10% increased Attack Speed for 5 seconds. / Passive: Recite a Law, granting you and your allies 5% increased Attack Speed. (Previously Active granted 174 Strength and 15% Increased Attack Speed, Passive had a chance to grant 66 Strength for 5 seconds when a critical strike occurs)
    • Invincible : Active: Empowering the Law also increases your Life on Hit.(Previously activating granted Life on Hit for 30 seconds, critting gave 10 Life over 5 seconds)
    • Frozen in Terror : Active: Empowering the Law also stuns all nearby enemies. (Previously critting gave % chance to stun enemies for 3 seconds, activating increased the % chance further)
    • Critical Active: Empowering the Law also increases your Critical Damage Percent. (Previously critting reduced cooldown of Law of Valor by 3 seconds, activating increased cooldown reduction to 4 seconds)
  • Laws of Fate Cooldown: 30 seconds / Active: Empower the Law, increasing you and your allies dodge chance by 15% for 5 seconds / Passive: Recite a Law, increasing you and your dodge by 5%. (Previously Active increased Movement Speed by 10% for 5 seconds, Passive had a chance to grant 5% Movement Speed when you dodge)
  • Lord Commander Lord Commander
    • stat : The cooldown of Steed Charge is reduced by 5 seconds and Bombardement by 20 seconds. / Damage dealt by Phalanx and Bird of Prey is increased 120%.
    • desc : "You will follow, or you will fall." - unknown
  • Blunt Blunt
    • stat : Damage dealt by Justice and Blessed Hammer is increased 120%.
    • desc : "Its Hammer Time" - unknown

[armory]http://hero.d.163.com/hero/cn/emmet-5271/44860569[/armory]

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2#
不敢直视。。。。。。。
唉,可怜我英语28分
发表于 2013-9-27 08:35:44 来自凯恩之角App |只看该作者 来自:广东

帖子:12134

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3#
少飞 发表于 2013-9-27 08:35
不敢直视。。。。。。。
唉,可怜我英语28分

初中、高中、大学?
专业六级,28分可以啦!

点评

少飞  语文长期50分波动,加起来不到80分。。。。。。  发表于 2013-9-27 11:15
少飞  唉,相当杯具,长期波动于28分。。。。。。。  发表于 2013-9-27 11:14
发表于 2013-9-27 11:12:56 |只看该作者 来自:河北
欲将心事付瑶琴。知音少,弦断有谁听?
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