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1#
发表于 2013-9-18 01:44:30 |只看该作者 |倒序浏览 来自:中国香港
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http://www.diablofans.com/news/2 ... crusader-abilities/

Crusader
  • Heavenly Strength Heavenly Strength
    • stat : You can wield a 2-handed weapon in your main hand while holding a Shield in your offhand. / Your maximum movement speed is reduced by 10%.
    • desc : "I want both."
  • Hold Your Ground Hold Your Ground
    • stat : Your block chance is increased by 5%. / Your dodge chance is decreased to 0%.
    • desc : "Why would I want to dodge that?"
  • Indestructible Indestructible
    • stat : Gain 1% Armor for every 5% Life missing.
    • desc : I am invincible!
  • Vigilant Vigilant
    • stat : Increase Life regeneration by 413. / Increase total Life regeneration by 3%. / Reduce all non-Physical damage taken by 2%.
    • desc : "Constant vigilance!"
  • Against All Odds Against All Odds
    • stat : When surrounded by 4 or more enemies within 15 yards, you gain 10% Critical Hit Chance for 5 seconds.
    • desc : "Tenacity is measured by one's endurance against overwhelming odds."
  • Long Arm of the Law Long Arm of the Law
    • stat : Increase the passive proc effect duration of all Laws by 100%. / Laws are: / *Laws of Fate / *Laws of Hope / *Laws of Justice / *Laws of Valor
    • desc : "I am the law!"
  • Wrathful Wrathful
    • stat : Gain 5% Wrath regeneration for 3 seconds when you block.
    • desc : "Wrawr."
  • Wrecking Ball Wrecking Ball
    • stat : Gain 0 Thorns.
    • desc : "Hit me."
  • Finery Finery
    • stat : Gain 0 resistance to all elements for every different color gem socketed into your gear. / If you have 5 different color gems socketed into your gear, you gain another 0 resistance to all elements.
    • desc : "Shiny."
  • Holy Cause Holy Cause
    • stat : Increase the amount of Holy damage on your weapon by 10%. / The proc effect of Holy weapons is increased by 10%.
    • desc : "Let Heaven's might be unleashed upon the wicked."
  • Sweep Attack Sweep Attack
    • desc : Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 20 yards before you, dealing 230% weapon damage to all enemies caught in the arc.
    • stat :
    • Magnetic Arc">Magnetic Arc : Increase the range of the arc to 10 yards. All enemies caught in the arc are pulled toward you.
    • Flogging">Flogging : Enemies hit by the attack will also catch on fire for 50% weapon damage over 5 seconds.
    • Holy Shock">Holy Shock : Gain 5% of the damage dealt by the sweep as Life.
    • Trip Attack">Trip Attack : Enemies hit by the sweep attack have a 20% chance to be tripped, stunning them for 5 seconds.
    • Alabaster : This rune is not yet implemented.
  • Fist of the Heavens Fist of the Heavens
    • desc : Cost: 25 Wrath / Call a lightning bolt down from the sky, dealing 220% weapon damage to any enemy within 8 yards. When the lightning bolt hits the ground, it splits into 6 piercing charged bolts that fire outward, dealing 50% weapon damage to enemies they pass through.
    • stat :
    • Tempest of the Heavens">Tempest of the Heavens : Summon a lightning storm that covers an area of 8 yard radius for 4 seconds, dealing 80% weapon damage to enemies who move underneath it.
    • Reverberation">Reverberation : The bolt detonates with a shockwave on impact, causing all enemies hit to be thrown away from the blast and slowed by 50% for 6 seconds.
    • Lightning Rod">Lightning Rod : The lightning bolt no longer splits on impact. Instead, enemies struck are turned into living lightning conduits who pulse with charged bolts that pierce and deal 75% weapon damage to enemies they pass through. This effect lasts for 5 seconds or until the enemy dies.
    • Well of Retribution">Well of Retribution : Create a well of holy lightning at the target location for 4 seconds that will electrocute enemies within 25 yards dealing 10% weapon damage as Holy.
    • This rune is not yet implemented.">This rune is not yet implemented. : If you have ideas please email them to Andrew Chambers .
  • Heaven's Fury Heaven's Fury
    • desc : Cost: 80 Wrath / Call down a furious ray of Holy power that deals 200% weapon damage as Holy per second for 3 seconds to all enemies caught under it.
    • stat :
  • Phalanx Phalanx
    • desc : Cost: 35 Wrath / Summon powerful avatars who charge forward to the targeted destination. / Enemies caught in the path of the charge are knocked back, take 200% weapon damage, and have a 0% chance to be stunned for 1 seconds.
    • stat :
    • Archers">Archers : The summoned avatars wield bows and attack enemies at range as they walk dealing 10 - 100 damage.
    • Shield Charge">Shield Charge : The Avatars charge very quickly to the targeted destination, pushing enemies in their way backwards. At the end of the destination, they all perform a shield bash, damaging the enemies at that location dealing 100% weapon damage.
    • Stampede">Stampede : Summon warhorses that charge and stampede over the enemy, dealing 300% damage and stunning enemies for 2 seconds.
    • Shield Bearers">Shield Bearers : The avatars no longer walk forward, but plant at the summoned location, blocking all enemies from moving through. The crusader and his allies can pass through the avatars unharmed.
    • NYI">NYI : NYI
  • Falling Sword Falling Sword
    • desc : Cost: 25 Wrath / Cooldown: 25 seconds / Launch yourself into the heavens and come crashing down on your enemies, dealing 400% weapon damage to everything within 15 yards of where you land.
    • stat :
    • Superheated">Superheated : The ground you fall on becomes holy for 60 seconds, dealing 100% weapon damage per second to all enemies who pass over it.
    • Part the Clouds">Part the Clouds : You build a storm of lightning as you fall, which covers the area you land on for 5 seconds, causing lightning strikes to attack enemies under the storm dealing 60% weapon damage and stunning them for 2 seconds.
    • Rise Brothers">Rise Brothers : You land with such force that avatars of your order are summoned forth to fight by your side for 60 seconds.
    • Rapid Descent">Rapid Descent : Reduce the cooldown by 1 second for each enemy hit. Reduces the damage to 200% weapon damage.
  • Laws of Justice Laws of Justice
    • desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 900 All Resistances for 5 seconds. / Passive: Whenever you block, there is a chance you and your allies resistances will increase by 300 for 5 seconds.
    • stat :
  • Blessed Hammer Blessed Hammer
    • desc : Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing 125% weapon damage to any enemy hit. Hammers have a 100% chance to pierce.
    • stat :
    • Multi-Hammer">Multi-Hammer : The first time the Hammers hit an enemy, they explode, creating 2 smaller hammers that spin out in random directions dealing 25% weapon damage.
    • Lightning Hammers">Lightning Hammers : The hammers are charged with lightning, which occasionally arcs between the hammer and the crusader as it spirals through the air. Enemies hit by the lightning will take 50% weapon damage.
    • Infinite Hammers">Infinite Hammers : The first time they impact with an enemy there is a 25% chance that a new hammer will be created at the location of the monster that was hit.
    • Hammer Time">Hammer Time : Throw 2 large hammers that travel in opposite directions around you, damaging enemies that they pass through. The 2 hammers will collide after spinning around you once, exploding and dealing 75% weapon damage at the collision point.
  • Retaliation Retaliation
    • desc : Cooldown: 15 seconds / Build up a massive explosion, unleashing it after 3 seconds, dealing 265% weapon damage, plus 10% shield armor value as damage as holy to all enemies within 15 yards.
    • stat :
    • Reciprocate">Reciprocate : 100% of damage taken when the explosion is building up is converted into damage.
  • Blessed Shield Blessed Shield
    • desc : Cost: 25 Wrath / Hurl a celestial shield at enemies, dealing 200% weapon damage and 10% of shield block amount as damage. The shield will ricochet to 1 targets nearby.
    • stat :
    • Staggering Shield">Staggering Shield : Blessed Shield has a 100% chance to stun the first enemy hit for 4 seconds. For each additional strike, Blessed Shield has a 20% decreased chance to stun.
    • Deadly Nimbus">Deadly Nimbus : Your shield is empowered, increasing your Block Chance by 20% and Armor by 50%. When you block this power is unleashed in an explosion dealing 210% weapon damage to all nearby enemies.
    • Divine Aegis">Divine Aegis : When the shield hits an enemy, your Armor is increased by 20% and Life regeneration is increased by 20% for 4 seconds.
    • Piercing Shield">Piercing Shield : The shield no longer bounces, but pierces through all enemies, knocking them aside.
  • Shield Bash Shield Bash
    • desc : Cost: 25 Wrath / Bash all enemies in front of you with your shield, dealing 270% weapon damage as holy, plus 10% shield block amount as damage as holy. / Enemies struck have a 20% chance to be stunned, increased by 25% of your shield's block chance. / The skill can also be used to reflect projectiles.
    • stat :
    • Crimson : This rune is not yet implemented.
    • Shattered Shield">Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies, dealing 50% weapon damage and 10% of your shield's armor value as damage.
    • Shield Cross">Shield Cross : Shields erupt from you in a cross formation. Enemies hit by any of the shields will take 40% weapon damage and 10% of your shield's armor value as damage.
  • Steed Charge Steed Charge
    • desc : Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies without being noticed or blocked for 3 seconds.
  • Judgment Judgment
    • desc : Cooldown: 20 seconds / Pass judgment on all enemies in an area, rooting them in place for 4 seconds.
  • Shield Glare Shield Glare
  • Akarat's Champion Akarat's Champion
    • desc : Cost: 50 Wrath / Cooldown: 120 seconds / The crusader is so empowered with zeal that he ignites, burning all enemies who touch his fiery form.
  • Consecration Consecration
    • desc : Cooldown: 20 seconds / Consecrate the ground 13 yards around you for 10 seconds. You and your allies heal 2890 - 3716 Life per second while standing on the consecrated ground. / Heal amount is increased by 25% of your Life per Second.
    • stat :
    • Aegis Purgatory">Aegis Purgatory : The consecrated ground becomes sacred, and enemies cannot enter or leave sacred ground. You and your allies gain 20 resistance to all elements while standing on sacred ground.
    • Well of Healing">Well of Healing : A healing well with 6 charges is summoned at the targeted location but the radius of consecrated ground is reduced to 13 yards.
    • Bathed in Light">Bathed in Light : Increase the radius of the consecrated ground to 24 yards. 50% of damage taken by allies in the consecrated ground is redirected to you.
    • Shattered Ground">Shattered Ground : Enemies standing on consecrated ground will take 10% weapon damage as fire and 10% thorns damage per second.
    • Alabaster : This rune is not yet implemented.
  • Bombardment Bombardment
    • desc : Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 400% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next -22 seconds.
    • stat :
    • Tar Pit">Tar Pit : Barrels of tar are thrown and crash down, creating black sticky pools that slow monsters caught in it by 60%.
    • Moo-Splat">Moo-Splat : Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 5 seconds doing 250% weapon damage per second.
    • Mine Field">Mine Field : Mines are scattered onto the battlefield, which will explode when an enemy walks over them dealing 250% weapon damage
    • Holy Hand Grenade of Akkarat">Holy Hand Grenade of Akkarat : A timed bomb is thrown on the battlefield which will explode after 5 seconds dealing 250% weapon damage in a holy cross formation.
  • Punish Punish
    • desc : Generate: 5 Wrath per attack / Smash your enemy for 130% weapon damage, plus 10% of your shield's block amount as damage. Your strikes heighten your battle senses, increasing your block chance by 2% for 3 seconds.
    • stat :
    • Retaliate">Retaliate : When you block, your attacker takes 10% weapon damage and 10% of your Thorns damage.
    • Celerity">Celerity : When you block, your attack speed is increased by 15% for 3 seconds.
    • Rebirth">Rebirth : When you block, your Life regeneration is increased by 500% for 3 seconds.
  • Scourge Scourge
    • desc : Generate: 5 Wrath per attack / Scourge your enemies for 120% weapon damage. Striking an enemy surrounds it in hallowed threads which have a chance to jump to 3 nearby enemies.
    • stat :
    • Bound Fate">Bound Fate : Damage done to any shackled enemy is evenly distributed amongst all shackled enemies.
    • Razor's Edge">Razor's Edge : Root enemies caught by the hallowed threads.
    • Empowered Wrath">Empowered Wrath : The chains explode after 1 seconds dealing 85% weapon damage.
    • Shackling Leech">Shackling Leech : Increase Life regeneration by 5% for every enemy surrounded by threads.
  • Slash Slash
    • desc : Generate: 5 Wrath per attack / Ignite the air 5 yards in front of you with Holy fire, causing 135% weapon damage to all enemies caught in it.
  • Provoke Provoke
    • desc : Generate: 50 Wrath / Cooldown: 20 seconds / Taunt all nearby enemies, causing them to focus their attention on you for 5 seconds.
  • Laws of Hope Laws of Hope
    • desc : Cooldown: 30 seconds / Active: Recite a Law, increasing resource regeneration for you and your allies by 20% for 5 seconds. / Passive: Whenever you pick up a health globe, you and your allies' resource regeneration rate will be increased by 10% for 5 seconds.
  • Laws of Valor Laws of Valor
    • desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 174 Strength and 15% increased Attack Speed for 5 seconds. / Passive: Whenever you deal a critical strike against an enemy, there is a chance you and your allies will gain 66 Strength and 5% increased Attack Speed for 5 seconds.
    • stat :
    • Invincible">Invincible : Activating you will gain 0 Life on Hit for 30 seconds. / Whenever you crit, you will gain 10 Life over 5 seconds.
    • Frozen in Terror">Frozen in Terror : Whenever you crit, enemies within 0 yards have a 0% chance to be stunned for 3 seconds. Activating the skill increases the chance by 0%.
    • Cool Down">Cool Down : Whenever you crit, the cooldown of laws of valor will be reduced by 3 second. / Activating the skill increases cooldown reduction to 4 seconds.
    • Critical">Critical : Whenever you crit, instead of gaining attack speed, you will gain 50% increased critical hit damage to 0% / • Activating the skill increases the crit hit damage
  • Laws of Fate Laws of Fate
    • desc : Cooldown: 30 seconds / Active: Recite a Law, increasing you and your allies movement speed by 10% for 5 seconds / Passive: Whenever you dodge, there is a chance you and your allies will gain 5% increase to movement speed for 5 seconds.
  • Iron Skin Iron Skin
    • desc : Cooldown: 30 seconds / Your skin turns to iron, absorbing 65% of all incoming damage for 5 seconds.
  • Justice Justice
    • desc : Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing 140% Holy weapon damage.
  • Bird of Prey Bird of Prey
    • desc : Cost: 25 Wrath / Active: Order the Gyrfalcon to enrage, increasing the damage it deals for a short time. / Passive: Summon a Mystical Gyrfalcon to fight by your side.
    • stat :
    • Immolate">Immolate : Active: Order the Gyrfalcon to charge a location, burning the ground it passes. Enemies standing in burning ground will take 20% weapon damage per second.
    • Flock">Flock : Active: The Gyrfalcon and his flock swarm the targeted location, dealing 20% weapon damage to all enemies within 15 yards.
    • Boon">Boon : Active: The Gyrfalcon covers you in a protective aura, reducing all incoming damage by 20% for 25 seconds.
    • Staggering Cry">Staggering Cry : Active: The Gyrfalcon emits a piercing shriek, stunning all enemies between it and the targeted location for 3 seconds.

[armory]http://us.battle.net/d3/en/profile/Poppy-1402/hero/43530885[/armory]

帖子:60

符文:4

2#
这个我觉得需要自己一句一句的复制去翻译,大约一小时就完事了!
发表于 2013-9-20 00:07:54 |只看该作者 来自:黑龙江

帖子:2292

符文:69

3#
随便看了一眼,看样子是真的

点评

少飞  好久没有看到美女了。美女安好!  发表于 2013-9-26 14:25
发表于 2013-9-26 04:02:42 |只看该作者 来自:英国

帖子:511

符文:11

4#
谷歌翻译了下
是新的技能和被动...

坐等大神整理
发表于 2013-9-26 14:23:18 |只看该作者 来自:福建
[armory]http://tw.battle.net/d3/zh/profile/JUMP-1351/hero/27408878[/armory]

帖子:343

符文:10

5#
本帖最后由 怕被盜 于 2013-9-26 20:33 编辑

這個我已經翻譯過了
发表于 2013-9-26 20:32:02 |只看该作者 来自:中国台湾

帖子:1093

符文:12

6#
如果没有新的话……那天就有人发过一篇类似的技能,其中包括了砍掉无限赛亚人……求实情
发表于 2013-9-26 21:06:28 |只看该作者 来自:山西

帖子:7365

符文:521

7#
側衛 发表于 2013-9-26 21:06
如果没有新的话……那天就有人发过一篇类似的技能,其中包括了砍掉无限赛亚人……求实情

来看这儿,有详细的内容清单。

http://bbs.d.163.com/thread-172741440-1-1.html

发表于 2013-9-27 10:05:01 |只看该作者 来自:广东
渺万里层云,千山暮雪
头像被屏蔽

帖子:58

符文:9

8#
坐等大神翻译看看。
发表于 2013-9-27 11:15:39 |只看该作者 来自:江西
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