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16#
Weapon Speed
Wizards still care about this, as many spells casting time is linked to the weapon speed. If you have a faster weapon you can cast more spells per second. This is really good if you rely on signature (free) spells, or have abilities that you want to trigger. This, btw, is often refered to as a "proc" for programmed random occurance. For example the lightning rune on magic weapon can trigger extra lightning strikes. Faster casts mean more chances for it to proc. (Thanks Leetnoob)

However if you like big burst damage spells (arcane orb) you may just want more damage. The limiting factor for them is not how fast you can cast them, but that you can only cast 3 or so before you are out of AP. Some spells, like Hydra, are extreme examples. You only get 1 hydra….doesn’t matter how fast you cast it, so more damage outweighs faster weapons, so 2H weapons win there. (Thanks Morphos)

For channeled spells (rays and torrent) the 2H weapons can still out perform faster 1H weapons, and this comes down, again, to mana cost. The two weapon types will have similar DPS, but the 1H weapons trigger more often (as seen by a "pulse" in the beams), draining AP more often. So you spend more AP per damage point, for the same DPS. Unless you have some abilities you want to proc, this may be to inefficient for some builds & gear sets. (Thanks Dedna & JumpSec)

This doesn't mean 1H weapons (with a good offhand) are automatically worse. It is possible to make up for the AP "inefficiency" of 1H weapons. Faster casting essentially costs more AP per second, meaning a fast caster will be out of AP and have to wait for the recharge. The advantage of the 1H is that they won't just wait during this phase. A skilled player will spam the "free" signature spells during this time. This may be enough to close the damage gap between the weak AP spells of faster casts, compared to the strong AP spells of slow casts.

It can also be argued that it allows more flexibility and control. A fast caster will throw out 3 weaker Arcane Orbs (AO) really fast to smash the front ranks of a crowd, then fire off some chain lightning to catch stragglers, or try to get the back ranks (where summoners like to hide). If you throw in some other abilities triggered on each hit (paralysis, AP on crit) you may make up for the AP inefficiency in other ways (signature spells runed for AP gain)

Whether or not it's worth the extra work is up to the user, the available gear and their playstyle

我总结一下吧。我之前理解有误。如果这篇文章是对的,法师技能分成免费的和消费AP的(这个大家都用,而且现在免费的技能基本没人用了)。免费的只看DPS,消费的只看DPH。高速武器优势在于最快速度泄能(奥术球就是典型例子)以在最短时间内把DPS打出去,根据他的说法,泄完以后用免费技能弥补能量空挡。当然,出手速度也很关键。慢速武器的意义在于如果你只有一管蓝,那么慢速武器能制造更多伤害。

所以武器高低速,要看你的主输出技能是什么,以及你的回蓝手段是什么。当然,在目前能量有限并且主输出是毒蛇+暴风雪的情况下,高DPH肯定占优。反过来,如果某些情况下你能量趋向无限,能站桩输出奥术球的话,高速武器的优势就体现出来了。当然单手武器还能拿盾保命,这是伤害以外的因素了。

点评

yukitotouya  這個解釋更清晰明瞭~~~  发表于 2012-5-29 14:45
发表于 2012-5-29 14:43:44 |显示全部楼层

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17#
唉,打act2的buildact3完全用不了,我的单手攻速1.76的武器也完全废了-0-
发表于 2012-5-29 14:44:14 |显示全部楼层

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18#
本帖最后由 zerowing444 于 2012-5-29 14:53 编辑

赞一下楼主的实践精神,对一般人提出异议大部分直接被否。
发表于 2012-5-29 14:52:44 |显示全部楼层

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19#
lz你的单手武器攻击攻击本来就是1070还是换算后武器面板dps1070?
发表于 2012-5-29 15:08:55 |显示全部楼层

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20#
elemental8 发表于 2012-5-28 23:08
lz你的单手武器攻击攻击本来就是1070还是换算后武器面板dps1070?

武器自身dps 1070

发表于 2012-5-29 15:09:58 |显示全部楼层
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21#
vincentthd 发表于 2012-5-29 14:32
按照攻速1.14和1.48来看,如果攻速影响跳数,应该1.14比1.48少很多跳才对,但是测下来都是满20跳。所以不 ...

再玩,那这20跳用的时间一样吗?~
发表于 2012-5-29 15:22:26 |显示全部楼层
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22#
我现在已经从2.8攻速的单手法师转变到现在拿高攻击双手武器的慢速法师了
但是降到1.1攻速发现施法很不流畅,于是又用戒指等把速度加到了1. 7 。 现在施法动作流畅,面板5W6   感觉比原来2.8攻速好的多,暴风雪和电球伤害基本翻倍了
发表于 2012-5-29 15:27:35 |显示全部楼层

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23#
还是那句话,法师武器优先考虑最大伤害,而不是DPS。要堆攻速,在防具上堆。
发表于 2012-5-29 15:28:19 |显示全部楼层

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24#
同21楼问,你测了总跳20,那有没有测跳完这20跳的时间。
发表于 2012-5-29 16:12:54 |显示全部楼层

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25#
本帖最后由 zonie 于 2012-5-30 06:24 编辑

我也来说一下这些数值是怎么算出来的,对LZ做一个补充。

DPS22000, 攻速1.14,伤害其实是22000/1.14=19300
暴风雪定义6秒12下,所以每下伤害19300x2.1/12=3377

DPS25000,攻速1.48,伤害其实只有25000/1.48=16800
暴风雪每下伤害16800x2.1/12=2940

跟图片上的结果接近,考虑到怪物有抗性,最终伤害都减去60,那么就是3317和2880,跟图片上误差很小很小。


法师还是得优先考虑最大伤害大的武器,然后在防具上考虑攻速。攻速只影响施法这个动作的速度,也就是说,攻速高,你扔飞弹速度快,电极扔的速度快,光球扔的速度快,虽然每下伤害低但是扔得快,综合下来DPS就高。但是!法师有很多hit次数固定、持续时间固定的技能,这些技能在发生作用的过程中都是不考虑攻速的。


补充一下,2.1这个数字出自暴风雪6秒内造成的总计210%伤害。
1.jpg

发表于 2012-5-29 16:35:59 |显示全部楼层

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26#
zonie 发表于 2012-5-29 00:35
我也来说一下这些数值是怎么算出来的,对LZ做一个补充。

DPS22000, 攻速1.14,伤害其实是22000/1.14=193 ...

感谢            

发表于 2012-5-29 16:54:15 |显示全部楼层
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27#
弱弱的问下各位大大。。。你们说的DPH是什么意思啊。。。能不能解释下 谢谢。。
发表于 2012-5-29 17:00:50 |显示全部楼层

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28#
实测,两个12攻速的戒指,取下和放上之后,九头蛇的攻击有影响,取下之后950左右的第一次伤害,放上之后1150左右的第一次伤害,九头蛇的伤害计算应该是按DPS来算的,大家可以测一下。
发表于 2012-5-29 17:03:32 |显示全部楼层

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29#
本帖最后由 萧啸 于 2012-5-29 17:05 编辑

暴风雪就是6秒,伤害次数固定,只看DPH


发表于 2012-5-29 17:05:08 |显示全部楼层

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30#
zhwend 发表于 2012-5-29 14:43
Weapon Speed
Wizards still care about this, as many spells casting time is linked to the weapon spe ...

求原帖地址,上面说九头蛇和攻速毛关系没有,如果是蓝贴回复,那么攻速就没啥用了
发表于 2012-5-29 17:05:39 |显示全部楼层
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